REM Play Level Confrontation AS GRORS

REM ******* Basic settings *******

SET_GENERATE_SPEED(250)

MAX_CREATURES(PLAYER0,35)
MAX_CREATURES(PLAYER1,35)

START_MONEY(PLAYER0,10000)
START_MONEY(PLAYER1,10000)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER_GOOD,0)

ADD_CREATURE_TO_POOL(SKELETON,30)
ADD_CREATURE_TO_POOL(GHOST,20)
ADD_CREATURE_TO_POOL(VAMPIRE,10)

ADD_CREATURE_TO_POOL(TROLL,30)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,12)
ADD_CREATURE_TO_POOL(HORNY,12)

REM ********** Available creatures ********** 

                CREATURE_AVAILABLE(PLAYER0,TROLL,1,1)
                CREATURE_AVAILABLE(PLAYER0,ORC,1,1)
                CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,1)
                CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(PLAYER0,HORNY,1,1)

                CREATURE_AVAILABLE(PLAYER1,SKELETON,1,1)
                CREATURE_AVAILABLE(PLAYER1,GHOST,1,1)
                CREATURE_AVAILABLE(PLAYER1,VAMPIRE,1,1)

REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)

		ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
		ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
		ROOM_AVAILABLE(PLAYER0,GUARD_POST,1,0)
		ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)
		ROOM_AVAILABLE(PLAYER0,BARRACKS,1,0)
		ROOM_AVAILABLE(PLAYER0,TORTURE,1,0)

		ROOM_AVAILABLE(PLAYER1,TRAINING,1,1)
		ROOM_AVAILABLE(PLAYER1,GARDEN,1,1)
		ROOM_AVAILABLE(PLAYER1,WORKSHOP,1,0)
		ROOM_AVAILABLE(PLAYER1,PRISON,1,0)
		ROOM_AVAILABLE(PLAYER1,TORTURE,1,0)
		ROOM_AVAILABLE(PLAYER1,GRAVEYARD,1,0)

REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)

		MAGIC_AVAILABLE(PLAYER0,POWER_SPEED,1,0)
		MAGIC_AVAILABLE(PLAYER0,POWER_CALL_TO_ARMS,1,0)
		MAGIC_AVAILABLE(PLAYER0,POWER_LIGHTNING,1,0)
		MAGIC_AVAILABLE(PLAYER0,POWER_CHICKEN,1,0)

		MAGIC_AVAILABLE(PLAYER1,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(PLAYER1,POWER_CALL_TO_ARMS,1,0)
		MAGIC_AVAILABLE(PLAYER1,POWER_LIGHTNING,1,0)
		MAGIC_AVAILABLE(PLAYER1,POWER_CHICKEN,1,0)
		MAGIC_AVAILABLE(PLAYER1,POWER_DISEASE,1,0)
		MAGIC_AVAILABLE(PLAYER1,POWER_PROTECT,1,0)
		MAGIC_AVAILABLE(PLAYER1,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(PLAYER1,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(PLAYER1,POWER_HOLD_AUDIENCE,1,0)

IF(PLAYER0,TOTAL_IMPS>=30)
	NEXT_COMMAND_REUSABLE
	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,0,0)
ENDIF

IF(PLAYER0,TOTAL_IMPS<30)
	NEXT_COMMAND_REUSABLE
	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
ENDIF

REM ********** Available doors & traps **********

                DOOR_AVAILABLE(PLAYER0,WOOD,1,0)
		DOOR_AVAILABLE(PLAYER0,BRACED,1,0)
                DOOR_AVAILABLE(PLAYER0,STEEL,1,0)
		DOOR_AVAILABLE(PLAYER0,MAGIC,1,0)
		TRAP_AVAILABLE(PLAYER0,ALARM,1,0)
		TRAP_AVAILABLE(PLAYER0,LIGHTNING,1,0)
                TRAP_AVAILABLE(PLAYER0,BOULDER,1,0)
		TRAP_AVAILABLE(PLAYER0,WORD_OF_POWER,1,0)

                DOOR_AVAILABLE(PLAYER1,WOOD,1,0)
		TRAP_AVAILABLE(PLAYER1,POISON_GAS,1,0)

REM ********** Game settings **********

IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

SET_CREATURE_HEALTH(KNIGHT,2000)
SET_CREATURE_ARMOUR(KNIGHT,150)
SET_CREATURE_STRENGTH(KNIGHT,150)
SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

REM ********** Parties **********
    
CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,BARBARIAN,5,800,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,BARBARIAN,5,800,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,BARBARIAN,5,800,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,BARBARIAN,5,800,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,GIANT,6,600,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,GIANT,6,600,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,ARCHER,6,600,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,ARCHER,6,600,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,GIANT,8,800,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,GIANT,8,800,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(TWO,GIANT,8,800,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,GIANT,8,800,ATTACK_ENEMIES,0)

CREATE_PARTY(SIX)
	ADD_TO_PARTY(SIX,THIEF,10,1000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,THIEF,10,1000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,THIEF,10,1000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,THIEF,10,1000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,THIEF,10,1000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,THIEF,10,1000,ATTACK_ENEMIES,0)

CREATE_PARTY(SEVEN)
	ADD_TO_PARTY(SEVEN,KNIGHT,10,2500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SEVEN,KNIGHT,10,2500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SEVEN,SAMURAI,10,2000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SEVEN,SAMURAI,10,2000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SEVEN,FAIRY,10,2000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SEVEN,FAIRY,10,2000,ATTACK_ENEMIES,0)

REM ********** Triggers & End game **********

SET_TIMER(PLAYER0,TIMER0)

IF(PLAYER0,TIMER0>=10000)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,2,ACTION_POINT,5,5,100)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,3,DUNGEON_HEART,PLAYER0,5,100)
ENDIF

IF(PLAYER0,TIMER0>=20000)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,1,DUNGEON_HEART,PLAYER0,6,100)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,4,ACTION_POINT,5,6,100)
ENDIF

IF(PLAYER0,TIMER0>=30000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,1,3)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,4,3)
ENDIF

IF(PLAYER0,TIMER0>=40000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SEVEN,1,1)
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED==1)
	WIN_GAME
ENDIF